Masahiro OKUDA Kyoko NAGATOMO Masaaki IKEHARA Shin-ichi TAKAHASHI
Due to the rapid development of computer and information technology, 3D modeling and rendering capabilities are becoming increasingly important in many applications, including industrial design, architecture, CAD/CAM, video games, and medical imaging. Since 3D mesh models often have huge amounts of the data, it is time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a low-resolution version of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. In this paper, we propose the progressive coding scheme of 3D meshes with texture, in which we convert irregular meshes to semi-regular using texture coordinates, map them on planes, and apply 2D image coding algorithm to mesh compression. As our method uses the wavelet transform, the encoded bitstream has a progressive nature. We gain high compression rate with the same visual quality as original models.
Takao JINNO Hironori KAIDA Xinwei XUE Nicola ADAMI Masahiro OKUDA
In this paper, we propose a coding algorithm for High Dynamic Range Images (HDRI). Our encoder applies a tone mapping model based on scaled µ-Law encoding, followed by a conventional Low Dynamic Range Image (LDRI) encoder. The tone mapping model is designed to minimize the difference between the tone-mapped HDRI and its LDR version. By virtue of the nature of the µ-Law model, not only the quality of the HDRI but also the one of the LDRI is improved, compared with a state of the art in conventional HDRI coding methods. Furthermore the error limit caused by our encoding is theoretically analyzed.